Alchemist of Light
You are an alchemist of light. Destroy the shadows by combining colors suing both your surroundings and powerups to become the true hero!
GDD: https://docs.google.com/document/d/1Dy9R2-WM-7HYzD0oJsVsH1FdJYv-OpV55DiBLljOxHc/edit?usp=sharing
Status | Released |
Platforms | HTML5 |
Author | codygames101 |
Genre | Shooter |
Made with | Unity |
Tags | Game Jam, piratesoftware |
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GDD
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Comments
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- Very intense music on the title screen
- In-game music too loud
- Game over music WAY too loud
- upgrades were kinda weird, some didn't activate anything: maybe add a sort of "lore" menu item that shows all discovered upgrades and their effect
- sometimes I couldn't pick up an upgrade while not having any in my inventory
- the spawn area was pretty easy to navigate, but outside of that not so much: maybe add walls to the intended arena area
- is there a win condition?
- very unique idea for the theme
- pretty intense for a "casual" target audience :)
Disclaimer: These are just my opinions, so a lot of it is very subjective.
Also, the game image doesn't show:
Very cool! I like the concept of only being able to damage the enemy type of the area you are standing on! It's a fun mechanic that makes your game really unique!
Sometimes it is a bit hard to see the enemies when they are on the same colour, but only on the darker ones, especially blue.
I enjoy the endless mechanic, but found that once you get overwhelmed there isn't really a chance for a comeback, especially when you get more than 20 enemies or so, maybe a limit would be good or even a round based system?
I also found that eventually I was just in the abyss, running around with no colour and no way to find my way back.
Also, please add an audio slider, the music was quite loud.
But overall, a fun and well made game! Keep it up!